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Cards for Everybody: Core Cleric Deck


I’m so excited to finally unveil the next in my line of Feat Cards! The Cards for Everybody line is near and dear to my heart, using cards to help sculpt the builds you might have read right here! There are so many fun uses for this product, and I’d love to add more to the list to make the most out of my cards.

You can read more about the product and even order your own deck on Drive Thru RPG. The cards themselves contain every fighter class feat, feature and multiclass feat, plus two bonus tracker cards. There will be new classes released soon, and the more we sell the more likely we are to continue the line through the Core Rulebook and beyond!… Read the rest

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Announcement: Fox’s Cunning

As of today I’m officially a staff blogger at the Know Direction Network! Look out for my segment Fox’s Cunning, where I’ll be posting about all the best of Second Edition. For more information, please see the appropriate News Post.

What does that mean for Kitsune Mori?

Well, I’ll still post my random musings and rants here when they come up. Random builds too. Any and all 1e material will still be posted here. And I’ll be linking to each of my Know Direction articles. I’m also going to spend more time linking to some neat content as I find it across the intertubes. For now, I’ll leave you with this incredible student project I found. Looks like a pretty cool setting for Pathfinder, wouldn’t it?… Read the rest

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New Horizons: Lost Omens Character Guide

I’m so happy to be in on the ground floor of Second Edition. I’ll admit, it was cool finding overlooked feats from old books back in First Edition, given I was stuck with 3.5 until 2013. But being able to watch and even document a system’s evolution is a blessing as both a Gamemaster and Designer. Last week I got a hold of Lost Omens Character Guide! But in lieu of a traditional review, I’ve decided to instead look at everything the book gives us as “sanctioned” tools for third party developers and designers.

Now this is not necessarily an all-inclusive list of innovations, given every new rules option in a book is theoretically a “first”. I’m sure there are things you feel should be included that didn’t excite me, not to mention things I could have just missed.… Read the rest

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Guest Blog Takeover @ KnowDirection

I know things have been quiet, but I didn’t want to let it leak that I’ve been plotting the take over of Know Direction! Head on over and check out my thoughts on the Downtime System, and feel free to share the page on your favorite social media account, comment or what have you using the Know Direction in lieu of your normal foxy blog. Your regularly unscheduled content will resume next week!

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Handy Haversack: Fighter Feat Cards for Everybody

I’m so excited to finally unveil my latest product! The Cards for Everybody line is near and dear to my heart, using cards to help sculpt the builds you might have read right here! There are so many fun uses for this product, and I’d love to add more to the list to make the most out of my cards.

You can read more about the product and even order your own deck on Drive Thru RPG. The cards themselves contain every fighter class feat, feature and multiclass feat, plus two bonus tracker cards. There will be new classes released soon, and the more we sell the more likely we are to continue the line through the Core Rulebook and beyond!… Read the rest

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Handy Haversack: Lost Omens World Guide Archetypes

The Lost Omens World Guide is here! The book is a must-buy for anyone campaigning in the core campaign setting, and the map that comes with it is a handsome addition to any gaming den or shop looking to help give players a frame of reference for their adventures. But the most exciting mechanical part of the book by far are the ten archetypes!

Each archetype in the book is viable for almost any class in core! One of the archetypes does require shield block, another expert training in unarmed attacks, and a third requires focus spells. But even if you’re playing a class that never gets focus spells, you can always find a second dedication that does to help qualify!… Read the rest

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Arcane Thesis Vol II: Acting on Both Sides of the Screen: How the Three Action Economy Reinforces a Positive Play Experience for Both Game Masters and Players

Arcane Thesis Vol II: Acting on Both Sides of the Screen: How the Three Action Economy Reinforces a Positive Play Experience for Both Game Masters and Players

When I set out to document my impressions of Pathfinder Second Edition, I thought I’d be able to skip praising the much lauded action economy we’ve heard so much about this past year. But after sitting down and playing the game for the first time, it became apparent just how satisfying and versatile a tool the system becomes for everyone at the table.

Characters are free to do what they want to do during their turns, which only further enhances the modular nature of archetypes. In First Edition Pathfinder multiclass characters frequently found themselves “swift action starved”, having to choose between one of a handful of buffs and being unable to spend their early combat rounds buffing themselves to their full potential.… Read the rest

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Arcane Thesis Vol I: Doing More With Less: The Benefits and Short-Comings of Using Modular Options with Class and Level Progressions

Arcane Thesis Vol I: Doing More With Less: The Benefits and Short-Comings of Using Modular Options with Class and Level Progressions

New Pathfinder is here! And while my love for Pathfinder Classic is still burning hot, my enthusiasm for Second Edition is approaching supernova. And after a week of scouring the 640-page trove of goodies, I found myself realizing that a complete analysis of the system, including an attempt to pinpoint why I’m so excited to sit down and roll some plastic, is going to require a more scholarly approach. And thus I humbly present the first of what I hope is an accurate and fruitful analysis of what makes this new edition so special.

In the past decade, Pathfinder has managed to hold firm to the precident set by Dungeons & Dragons and its level-based character progression. Many other Roleplaying Games have gone the route of Character Points, allowing players to pick and choose what abilities they know, at the risk of characters becoming hyper-specialized.… Read the rest

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Handy Haversack: The Importance of Loose Ends (For PCs & GMs)

Loose ends give agency to players and the GM, without sacrificing satisfaction!

The more I invest in Third Party Pathfinder, the most I’ve been itching to run a homebrew campaign. And yet after a few years of Society Play, I’m beginning to see how many of my GM skills have helped me play more fulfilling characters. And the more time I’m spending analyzing my past successes and failures, the more I’m learning to appreciate all the loose-ends I was so afraid of earlier in my career. But I’m getting ahead of myself.

A loose end is defined as: “a story-element that hasn’t been fully explained”. Now for the sake of future article material I’m going to append this definition with: “…but could be“.… Read the rest

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