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Month: February 2019

Handy Haversack: Identifying Player Profiles

I love Gamer Lingo. Recently Ryan Costello wrote a fascinating article discussing the difference between the three primary psychographic profiles of Magic: The Gathering players, and how it applies to Pathfinder. His article is great, but it left me thinking about how we can use these profiles in our games. Specifically, how does one identify each type of player and use that profile to mitigate potential negative play experience.

First you have to remember these player profiles are research & development tools. In the real world, no player fits only one of these profiles. And yet, there are definitely game elements that are intended to appeal to one of these players. When a problem arises in one of your games, it’s important to know what player profile drew that player to that element.… Read the rest

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Optionsmas is Neigh: Seattle Edition!

I’m finally moved into my new condo with a wonderful view of the greater Seattle Metro area and wouldn’t you know it: we have ourselves an Additional Resources update! Thanks for the house warming gift, Paizo! I’m going to try a different format evaluating the two primary updates this time around, since we only have two (amazing) books this time around.

Martial Artist’s Handbook:

  • Archetypes: The archetypes in the book are legal for play. Equipment: The equipment and magic items in this book are legal for play except handwraps, infested bandages, and split-blade sword. Feats: The feats in this book are legal for play except Change of Heart, Octopus Focus, Octopus Style, and Octopus Thrash. Misc.: The advanced ninja tricks, ki powers, kineticist infusions, ninja tricks, slayer talents, style strikes, and weapon tricks in this book are legal for play except prognostication, throat crush, and true prognostication.
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