I love Gamer Lingo. Recently Ryan Costello wrote a fascinating article discussing the difference between the three primary psychographic profiles of Magic: The Gathering players, and how it applies to Pathfinder. His article is great, but it left me thinking about how we can use these profiles in our games. Specifically, how does one identify each type of player and use that profile to mitigate potential negative play experience.
First you have to remember these player profiles are research & development tools. In the real world, no player fits only one of these profiles. And yet, there are definitely game elements that are intended to appeal to one of these players. When a problem arises in one of your games, it’s important to know what player profile drew that player to that element.… Read the rest