Handy Haversack: The Importance of Loose Ends (For PCs & GMs)
The more I invest in Third Party Pathfinder, the most I’ve been itching to run a homebrew campaign. And yet after a few years of Society Play, I’m beginning to see how many of my GM skills have helped me play more fulfilling characters. And the more time I’m spending analyzing my past successes and failures, the more I’m learning to appreciate all the loose-ends I was so afraid of earlier in my career. But I’m getting ahead of myself.
A loose end is defined as: “a story-element that hasn’t been fully explained”. Now for the sake of future article material I’m going to append this definition with: “…but could be“.… Read the rest