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PFS Multitable Prep Guide

Multitable scenarios are a unique and thrilling experience. But unless you’ve done then, it can be hard to even imagine what it’s like to play alongside dozens or even hundreds other players. Sometime last year I found people thanking me for their advice when it comes to approaching these, both as players and gamemasters. And after a dozen or so experiences on both sides of the table, I’ve learned some invaluable lessons that can help turn a grindy slog into the most memorable experience of any convention.

Like Multitables, Solstice Car s are designed for speed & drifting!

What Are Multitables?

A multi-table scenario is one in which every table is working cooperatively toward the same goal. You still play at a table of 4-7 players with 1 GM, but whenever you complete a goal your GM will report the results to the Overseer or Head GM, who is tracking everyone’s progress.… Read the rest

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Aid Another: GASPing for Air

Everyone has been in a situation wherein they are still in combat but are feeling hopeless. Maybe the enemies are immune. Maybe you can’t reach or see them. But assuming you have actions, there are oftentimes options other than Delaying until the end of the round or Full-Round Defense!

Just remember GASP: Gear, Aid, Skills and Prepare.

>GEAR: Remember your items, especially consumables you and your team have looted! Consumable loot is meant to be consumed. Preparing to use gear is critical. Even if its just pulling out a weapon so you provoke or a smoke-pellet in case the battle turns and you gotta tactically retreat.

>AID your allies. Aid Another can be used for attack rolls or to boost AC.… Read the rest

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Need a Technomancer

Due to unforeseen technical difficulties, there will be no blog post this week…but I am interested in seeing what section of the Martial Arts Handbook you want to see next. Go ahead and post here or hit me up on Discord; I’m currently vascilating between the new Shifter Archetype, Finishing Moves or the new Disarm goodies.

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